Denmark renamed to Norway (+ modern city names) Polynesia renamed to Australia (+ modern city names) Bluetooth replaced by Olav V (+ new static leaderhead)Ĭhanges: - Inca renamed to Argentina (+ modern city names) Kamehameha replaced by Menzies (+ new static leaderhead) Pachacuti replaced by Peròn (+ new static leaderhead) Updated MWM Giant Earth Map to v 4.4 (now 22 Civs(max), 7 CS)Ĭhanges: - Isabella replaced by Franco (+ new static leaderhead) Please delete all previous versions before installing a new one! Units: bernie14, LoneGamer, danrell, Deliverator, blazekid87 Kael (Modding Guide), Gedemon ( Yet (not) Another Earth Maps Pack), lemmy101, Whys (Building Resources), Deep_Blue (Resource Generator) IndieStone D.U.C.K.S mod by lemmy101 & CaptainBinky OTHER MODS/MOD PARTS INCLUDED AND CREDITS: for more please see the ChangeLog at Post #2 Giant World Map with 22 Civs in real starting positions Realistic Names for Great Generals for each Civ Open the file and search for: Whether or not to use static screenshots of leaders (this is the default for min-spec machines) UseScreenShots = 0 (change the "0" to "1" and save) Important: to see the new static leaderheads please go to: mydocuments/mygames/Sid Meier's Civilization 5/GraphicsSettingsDX9 OR GraphicsSettingsDX11 (depends on what version of Civ5 you play). DLC's required/supported: Mongols, Inca&Spain, Polynesia, Denmark Thanks for your attention and perhaps for testing and giving feedback! For detailed informations please have a look at post #2. I know that these informations are very rare but i hope they gave you a short overview about what's in and what's not in. Furthermore my MOD's focus is the Modern (Cold War) Era, which means Modern Civs, Modern Leaderheads and so on. The player should have the feeling that he is playing i.e. More "Uniqueness" in every kind of way, which means more unique units, unique buildings, unique promotions and so on. So, what's the MOD about: Longer Games, which means that you will find a huge extended TechTree for all Eras of the Game. For me it is OK because there are other great Coder in the Community who can do the LUA and DLL stuff much better than me. That's not really possible because I mod alone and can only do XML and some artworks. As a big fan of Total Realism for CIV Warlords i want to create a MOD in a similarly way. I'll try to describe this MOD as short as possible because of my limited language knowledge.
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